Dead City
Over-the-shoulder PS1-style zombie shooter — clear city streets with infinite handgun ammo, grab health, push deeper. In-browser, nothing saved.
- [FREE]
- [NO_SIGNUP]
- [NOTHING_SAVED]
How to play
You start at the mouth of an infected street with a pistol that never runs out of bullets. Every area is a fenced-in block crawling with walkers — drop all of them and the exit at the far end turns green. Step through it and the next area is bigger and meaner. Run out of health and the city takes you.
- Desktop —
WASD/ arrows to move (relative to where you're facing), mouse to aim over the shoulder, hold left-click to zoom in and fire (infinite ammo) — aiming down narrows the view and steadies your aim,Mto mute,Escto pause. Click the view to capture the mouse. - Phone / tablet — left thumb is a move stick, drag the right side of the screen to aim, and hold the FIRE button to zoom in and shoot. The red crosshair in the centre is where your shots land.
Surviving the streets
- Aim is hitscan from the crosshair — line a walker up and it takes a few rounds to drop. Back-pedal while you fire so they can't close in.
- Walkers only swing when they're right on top of you. Keep moving and use the wrecked cars as cover to break their line.
- Green med-kits heal a chunk of health — they don't respawn, so grab them when you're actually hurt. Felled walkers sometimes drop one.
- Clearing an area heals you slightly on the way through. Each new area adds more walkers, so conserve health for the deep runs.
Why it looks like a PS1 game
The whole scene renders to a small 480×270 buffer and is scaled up, vertices snap to a coarse grid so everything wobbles slightly, thick fog swallows the far end of the street, and a grain and scanline pass sits on top. The walkers are flat camera-facing sprites — exactly the trick late-90s console horror used to fit crowds of enemies into the frame. It's a hand-written WebGL renderer; the player, the city and the crowd are all drawn in real time.
Privacy
No camera, no microphone, no account, and nothing is saved — there is no localStorage, no cookies, no server. Every city is generated fresh from a random seed and is gone the moment you close the tab. Open DevTools → Network and watch it stay silent while you play.
Is this Resident Evil?
No. Dead City is an original over-the-shoulder zombie-survival homage built for this site. The engine, art, audio and code are all original — it isn't affiliated with, or a copy of, Resident Evil or any other game.