Scream Jump
Scream (or hum) to fly — a voice-controlled rocket run, 100% local audio.
- [FREE]
- [NO_SIGNUP]
- [MIC_STAYS_LOCAL]
How to play
Allow the microphone, stay quiet for two seconds while the game measures your room's noise floor, then make noise: the louder you are, the higher the rocket flies. Silence lets it sink back to the ground. Steer through the gaps between pipes — one touch ends the run.
Any noise works: humming, whistling, "aaaaah", clapping, kazoo. Because the game calibrates against your ambient noise and reads loudness across a 32 dB range, you can play it quietly at night — your ceiling just becomes a focused hum instead of a scream.
Privacy
The microphone turns on only after you click play, and it switches off the moment you hit stop mic or leave the page. The game computes a single loudness number per frame with the WebAudio API — no audio is recorded, stored, or transmitted, and there's no speech recognition of any kind. Verify it yourself: open DevTools → Network while playing and watch nothing leave.
Requirements
A microphone and any modern browser. No model downloads for this one — it's a few kilobytes of JavaScript, so it loads instantly even on slow connections.